import UIKit /// Centralized haptic feedback manager for CelestiaTrace. enum HapticManager { enum HapticType { case recordStart case recordStop case photoCapture case noteAdded case tapFeedback } static func trigger(_ type: HapticType) { switch type { case .recordStart: let generator = UIImpactFeedbackGenerator(style: .heavy) generator.prepare() generator.impactOccurred() case .recordStop: let generator = UINotificationFeedbackGenerator() generator.prepare() generator.notificationOccurred(.success) case .photoCapture: let generator = UIImpactFeedbackGenerator(style: .medium) generator.prepare() generator.impactOccurred() case .noteAdded: let generator = UIImpactFeedbackGenerator(style: .light) generator.prepare() generator.impactOccurred() case .tapFeedback: let generator = UIImpactFeedbackGenerator(style: .soft) generator.prepare() generator.impactOccurred() } } }